Three–D Sculpting UI

The “3–D Sculpting” UI is to select from the Andromeda library of 3–D Textures, to control the surface textures (bump maps), and to save and apply presets from the SHORTLIST.

Three–D Geometry UI

The “3–D Geometry” UI is to control the Surface, Viewpoint, Light Source, Display, and other parameters having to do with 3–D space.
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